AI Insights · Timothy · July 2024
Top 5 iOS Character Collection Games in Norway: Q2 2024 Performance
Discover the performance of the top 5 character collection games on iOS in Norway for Q2 2024. Metrics include downloads, revenue, and weekly active users.
In Q2 2024, the top 5 character collection games on iOS in Norway showed varying trends in downloads, revenue, and weekly active users. This data, provided by Sensor Tower, offers a detailed look into these metrics.
Coin Master saw a notable decline in revenue from the beginning to the end of the quarter. It started with approximately $77K in the first week of April and dipped to around $44K by early June, before experiencing a resurgence to about $75K mid-June. Downloads also decreased steadily, starting at around 1.4K in early April and falling to approximately 377 by the end of June. Weekly active users saw a slight decline from 13.6K in early April to 11.5K by the end of June.
Brawl Stars had fluctuating revenue throughout the quarter. It started with about $72K in early April, spiked to around $88K by the end of the month, and hovered around $50K by the end of June. Downloads peaked mid-quarter with 6.8K in early May and ended with around 4.7K in late June. Weekly active users remained relatively stable, starting at 37.8K in early April and ending at 44.2K by late June.
Pokémon GO exhibited a varied revenue trend, starting at $36K in early April, dropping to around $26K by early May, and then rising to approximately $59K by the end of June. Downloads followed a similar pattern, beginning at around 1K in early April and increasing to about 1.3K by the end of June. Weekly active users showed a slight decline from 59.2K in early April to 55.7K by the end of June.
Clash of Clans experienced a significant revenue drop from $57K in early April to $23K by late April, followed by fluctuations and ending at around $25K by the end of June. Downloads peaked at 1.3K in late April and early May, before settling at around 750 by late June. Weekly active users decreased from 92.1K in early April to 83.1K by the end of June.
Whiteout Survival showed a steady revenue increase, starting at $30K in early April and rising to approximately $41K by mid-June, then slightly decreasing to $34K by the end of June. Downloads also saw an upward trend, beginning at around 1.9K in early April and peaking at 3.7K by the end of June. Weekly active users increased from 11.7K in early April to 15.6K by the end of June.
For more detailed insights and data, visit Sensor Tower.